- Early-Entry Draft Eligible Player*
- No Scouting Report
- Did some damage to some veterans during pre-season
Tag: beercityhoops
Draft Report: Moten
Nickname: Moten
Favorite Player: Paul Pierce
Original Grand Rapids Ligers from the GR Musicians’ League
Draft Report: Big Baby
Craft Eligible Player: Big Baby
Also known as Comedian Joe Miles
Point-Center
Favorite Number: #55
Draft Report: Ricky Bobby
Early-Entry* Draft Eligible Player: Ricky Bobby
Unbeknownst to most, the “Son of Goolay”
Favorite Player: Tim Duncan
“Go Fast or Go Fundamental”
theGR3Gleague starts on Monday!
Join BeerCityHoops and local breweries (TwoGuys, Creston & more) at Lincoln Park on Grand Rapids’ WestSide every Monday around 7pm for #theGR3Gleague, a casual, co-ed, competitive 3-on-3 league built around growing relationships between neighbors, local businesses and organizations.
Player entry is free for the first 4 people to sign up to represent their favorite local brewery. After each team has 4 players assigned, new registrations will require the purchase of your own logo shirt from the brewery team you would like to play for.
The rules of the GR3G league 3-on-3 are as follows:
- games are played on a half-court
- the GR3G league uses the on-court arc (usually 19’9″), with shots from outside the arc worth 2 points and inside worth 1 point
- shots from designated “3G” circles (located at 23′) are worth three-points, a player must take the shot from inside the circle
- determined by brewery locations, the nearest “home” team inbounds first
- shot clock runs 33 seconds (where available)
- shooting foul creates one free throw per number of points as the shot, all free throws are worth 1 point and are taken from the free throw line
- players receive one dead-ball free throw if fouled on a made shot, possession will then change
- players are allowed 3 personal fouls before fouling out (casual, competitive builds rapport, relationships)
- teams must begin the game with 3 players and may finish with only one player
- to win, a team must score exactly 33 points or the opposing team runs out of players/forfeits
- halftime happens as one team reaches 21 points
- each team receives two 60-second timeouts
- substitutions can be made on a dead ball or by calling timeout
- the referee must distribute the ball to the opposing team beyond the 23′ arc line after each score
- the inbounding player is free to dribble or pass the ball inbounds
- defensive rebounds/steals must be cleared only if the ball touched the rim, the ball is cleared when the opposing player with the ball establishes both feet behind the 3-point line
- all defensive strategies are allowed
- we use a size 29.5 game ball